This notion
of remediation should be taken, first of all, in its most obvious senses:
(A) The dictionary meaning denotes an overcoming or remedying of learning
disabilities or problems; and (B) a literalization of the word suggests
an effort to re-constitute or replace existing media with some other media,
presumably the ‘next best thing’. I also intend the term in a more technical
sense that was initially introduced by David Jay Bolter and Richard Grusin
(2000). These authors have suggested that a “double logic” (p. 5) informs
contemporary technological practice in communications. Operating on the
basis of a conviction that new technologies should be thought of as extensions
of technologies that are already in use, “only better” (p. 4), educators
can be seen to join with other proponents of technological advance to pursue
“twin logics of immediacy and hypermediacy” (p. 5) – intensity of experience
combined with simulation -- that promise to take the perceiver or audience
member beyond the confines of the ‘real’. These dual logics can be deployed
to remake education; but as part of the process, educators must often be
willing to undertake a remaking of themselves. The more the first reconstruction
succeeds, the more the latter can become no longer a matter of choice
but necessity.
The specific strategy
that remediation efforts employ is to strengthen the sense of felt ‘presence’
that attaches to communications, mainly by improving techniques for mediating
experience through images and sounds. The perceptual “sensorium” (see Ong,
1982) actually provides a more complex field of communicative experience,
one that encompasses touch, taste, and smell along with sight and sound
as elements of a holistic, integrative, bodily-sensory involvement. A certain
perceptual sleight of hand is required, therefore, to make hyperpresence
comparable and, ideally, even more immediate than actual co-presence, which
entails the proximity (see Levinas, 1969) of an educational partner.
Bolter and Grusin
identify how the remediation process “attempts to achieve immediacy by
ignoring or denying the presence of the medium and the act of mediation”
(p. 11). The futuristic film Strange Days provides a fictional exemplar.
The narrative unfolds around the potentialities of a technological wonder
called ‘The Wire’, which is able to “transfer sense experiences from one
person to another” (p. 3), virtually unmediated, from consciousness to
consciousness. Freed from the encumbrances of head-mounted display units
with their anomalous, low-tech appearance, seekers after the virtually
real can live out the promise of unparalleled immediacy of contact and
mutuality. The educational revolution this could herald is the stuff not
only of future hopes, but also of present imaginings: The student is empowered
to know everything the teacher knows and to determine the relevancy of
it all for himself or herself – the ultimate active learner. The teacher
becomes one ready-to-hand (see Heidegger, 1977) environmental influence
among others.
The step back from
science fiction futurism to the educational planning present is significant,
but in many ways also rather small one. An important link is this forgetting
or bracketing of the medium and mediation that Bolter and Grusin emphasize.