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Exhibit
#1: Introduction to Webbing
Background
Information:
Prior
to this activity, the children had a brainstorming session about what they
thought a triops was. Their ideas were written on a flip chart and
later turned into a web using Kidspiration software. This
web was printed on a transparency and shared using an overhead projector.
Time Block:
Group
Time (30 - 40 minutes)
Group Size:
Approx. 20 children
Children's Objectives:
-
To promote communication skills
by sharing ideas and talking in front of the group.
-
To enhance memory skills by
recalling previous ideas.
-
To develop reading abilities
by associating oral language with the printed word.
Michigan
Technology Content Standards & Benchmarks
Content Standard
#3:
All students will apply appropriate technologies to critical thinking,
creative expression, and decision making.
-
Benchmark 2:
Use a variety of technologies to express ideas
-
Benchmark 4:
Use technologies to organize thoughts in a logical process.
Materials
Needed:
Computer,
Kidspiration (software), Color Printer, Kidspiration
Idea Web on Transparency, Overhead Projector
Implementation
of Lesson:
-
Gather children
in a circle for whole group instruction.
-
Place the transparency
on the overhead projector.
-
Ask children, "What
do you think this is? Tell me about what you see?" Children's
responses, "Lizard, tadpole, birds, etc...".
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Ask children, "Does
anyone remember talking about these before? What were we trying to
decide while we were discussing these?" Child's
response, "What a triops is".
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Tell children,
"We wrote down your ideas and put them on the computer. Does anyone
know what this is called?" No one was familiar
with the web.
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"This is called
a web. Why do you think we call it that?" Child's
response: "It looks like a spider web."
-
"Your right, it
does look like a spider web." Explain to children, "This web shows
us the question that was asked and what your answers were."
-
Have children review
ideas. This could be done visually by identifying the pictures on
the screen or by decoding the printed words.
-
Ask, "Who had that
idea? What is on the screen that could help us?" Drawing
their attention to the names under the pictures. "Whose
name starts with that sound?"
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The
lesson was completed once all the ideas were reviewed.
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Exhibit
#2: Word - Picture Matching
Background
Information: Shortly following the previous activity, the
children used the images from Kidspiration in a language arts activity.
Using the pictures from our idea map made the lesson more meaningful to
the children than just randomly selected photos.

Time Block:
Center Activities
Group
Size: 4 - 6 children
Children's
Objectives:
-
To promote one-to-one
correspondence by matching the picture with the printed word.
-
To enhance letter-sound
association by using initial consonants to decode the word in print
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To encourage cooperation
by asking children to help each other (peer mentoring).
National
Education Technology Standards and Performance Indicators:
Standard I:
Basic Operations and Concepts
Standard 3:
Technology and Productivity Tools
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Performance Indicator
2: Use a variety of media and technology resources for directed and
independent learning activities.
Materials
Needed:
Image cards
with pictures from Kidspiration, pocket chart, word cards
Implementation
of Lesson:
-
Place picture and
word cards throughout lines on the pocket chart.
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Have children sit
in front of the pocket chart.
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Ask a child to
select a picture card.
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Say to child, "You
picked the bird. Can you find the word bird on the chart?"
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Give assistance
if needed. "What sound do you hear first when you say bird?
Are there any words on the cards that start with that letter?"
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Encourage children
to help one another. "Do you need some help? Ask a friend to
help you."
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As children locate
the words for the pictures they've selected, have them place the matches
together on the chart.
-
Review the matches
that were made.
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Teacher assistance
can be adjusted based on the developmental levels of children within each
group. Children working at higher levels can do this lesson independently.
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Exhibit
#3: Power Point Presentation of Extinction Theories
Background
Information:
After doing some research on the triops, we discovered that they have existed
since prehistoric times. The children were fascinated by this fact
since many are interested in dinosaurs. They began to hypothesize
the reasons for dinosaurs' extinction and the triops' survival. After
listening to some of their ideas, we decided to plan a lesson exploring
the extinction theories. Pictures representing the theories were
downloaded from the Internet and placed in Microsoft Power Point to share
with the children.

Time Block:
Group Time
Group
Size: Approximately 20 children
Children's
Objectives:
-
To promote higher level thinking
(cognitive abilities) by reviewing differing hypothesis.
-
To develop an understanding
of cause and effect by correlating an event with the extinction of the
dinosaurs.
-
To enhance social skills by
taking turns in a group conversation.
National
Education Technology Standards and Performance Indicators:
Standard I:
Basic Operations and Concepts
Standard III:
Technology and Productivity Tools
Standard IV:
Technology Communication Tools
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Indicator 1:
Use input devices (mouse, keyboard, remote control) and output devices
(monitor, printer) to successfully operate computers, VCRs, audio tapes,
and other technologies.
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Indicator 9:
Use technology resources for problem solving, communication, illustration
of thoughts, ideas, and stories.
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Indicator 10:
Gather information and communicate with others using telecommunications
with support from teachers, family members, or student partners.
Materials
Needed:
Computer, Microsoft
Office (Power Point), Internet Photos, Video Camera, Video Capture
Card
Implementation
of Lesson:
-
Gather children
around the computer.
-
Remind them of
previous discussions pertaining to the extinction of dinosaurs.
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Say to the children,
"Scientists have many different theories or ideas about why the dinosaurs
died. I found pictures on the Internet of some of their theories.
Let me share them with you."
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Show each picture
representing a theory individually on the computer screen. The following
images might be used: volcano, asteroid, cold weather, etc...
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As each image is
displayed, have children brainstorm how this could have caused the dinosaurs
to die.
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Record their discussion
using a video camera.
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Review ideas to
assist in future lesson planning (researching misconceptions, answering
any questions that were posed, and looking for more information.)
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Exhibit
#4: Children's Software
Background
Information:
The children's interest in dinosaurs prompted us to look for software in
order to further their knowledge and understanding. Over the course
of the semester (14 weeks), several different CD-ROMS were introduced to
the children. These were:
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Prehistoric
Animals: A History of Life on Earth (Zoology Guides)
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Prehistoria:
Who's Who of Prehistoric Life (Grolier)
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Dinosaur Hunter
(Eyewitness Virtual Reality)
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Dinosaur Hunter
Deluxe (DK Interactive Learning)
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Magic School
Bus in the Time of the Dinosaurs (Microsoft Kids)
Time Block:
Center Activities
Group
Size: 2 children (groups are rotated every 10 - 15 minutes)
Children's
Objectives:
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To develop fine
motor skills by manipulating the mouse and pressing keys on the keyboard.
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To enhance vocabulary
by learning the names of dinosaurs, time periods, etc...
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To extend cognitive
abilities by listening to and learning new data on prehistoric times.
Michigan
Content Standards and Benchmarks:
Content Standard
#1: All students will use and transfer technological knowledge and
skills for life roles (family member, citizen, worker, consumer, lifelong
learner).
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Benchmark 2:
Identify technological sources of information.
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Benchmark 4:
Evaluate information received through technologies.
National
Educational Technology Standards for Students:
Standard 1:
Basic Operations and Concepts
Standard II:
Social, Ethical, and Human Issues
Standard III:
Technology Productivity Tools
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Indicator 1:
Use input devices and output devices to successfully operate computers,
VCRs, audio tapes, and other technologies.
-
Indicator 2:
Use a variety of media and technology resources for directed and independent
learning activities.
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Indicator 4:
Use developmentally appropriate multimedia resources to support learning.
-
Indicator 5:
Work cooperatively and collaboratively with peers, family members, and
others when using technology in the classroom.
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Indicator 7:
Practice responsible use of technology systems and software.
Materials
Needed:
Children's Software
and Computer
Implementation
of Lesson:
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Preview software
before use with the children.
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Select an activity
from the software that supports what children are learning about in the
classroom.
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As children come
over to the computer area, tell them the name of the software being viewed.
Show them how to get to the section that will be used (Ex.: clicking
the mouse on a specific spot or opening files).
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Model or explain
how the software is used.
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Read them any data
on the screen. If applicable, show them how to activate the audio
or video in software to learn information independently.
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To make the activity
meaningful, discuss how this program is helping us gain knowledge or apply
skills about topics focused on in the classroom.
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Compare data learned
using the software with other resources previously used (library books,
Internet sites, etc...)
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Exhibit
#5: Pictorial / Virtual Museum Field Trip
Background
Information:
Because
the children were so interested in dinosaurs, we wanted to take them to
a museum to see some. However, at the CDC we are unable to take class
field trips due to a lack of transportation (no public school buses).
The teachers would have to arrange for transportation and be personally
liable for any injuries or damages that may occur. Instead, I visited
the museum with my family and took pictures of what we saw. The pictures
were then scanned and turned into overheads so they could be shared with
the children. Although the children didn't physically go to the museum,
they were able to take a pictorial field trip.
 
Time Block:
Group Time
Group Size:
Approx. 20 children
Children's Objectives:
-
To enhance communications skills
by discussing the items found in a museum.
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To develop higher level thinking
skills by recognizing how the computer and Internet can be used to learn
about places without having to go there (viewing the computer as a learning
tool).
Michigan Content Standards
and Benchmarks:
Content Standard #1: All students will use and transfer technological
knowledge and skills for life roles (family member, citizen, worker, consumer,
lifelong learner).
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Benchmark 4: Recognize
and explore technological systems in your community.
Materials Needed:
Photographs from museum trip,
Scanner, Color Printer, Transparency Sheets, Overhead Projector
Implementation of Lesson:
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Gather children around screen
for whole group instruction.
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Show scanned images (photographs)
from my trip to the Natural History Museum in Ann Arbor.
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Have children discuss what they
see in the images.
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Compare information in the photographs
to what we have previously learned about prehistoric life (software, books,
etc...).
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Tell children, "There are other
museums we could go to without leaving the classroom." Ask them if
they've ever used the Internet before. If they have, ask them to
describe how they used it.
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Explain to children that today
we will use the Internet to view other museums with dinosaurs and fossils.
The following is a list
of some of the sites we viewed:
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Exhibit #6:
Kid Pix Designs
Background Information:
 
Time Block:
Center Activities
Group Size:
Pairs of Children (at the computer)
Children's Objectives:
-
To develop fine motor skills
by manipulating the mouse and clicking on art tools.
-
To promote letter recognition
by finding individual letters on the keyboard.
-
To enhance representation abilities
by expressing ideas through art media.
National Educational Technology
Standards for Students:
Standard 2: Social,
Ethical, and Human Issues
Standard 3: Technology
Productivity Tools
Standard 4: Technology
Communication Tools
Standard 5: Technology
Research Tools
Standard 6: Technology
Problem-Solving and Decision-Making Tools
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Work cooperatively and collaboratively
with peers, family members, and others when using technology in the classroom.
-
Practice responsible use of
technology systems and software.
-
Use technology resources for
problem-solving, communication, and illustration of thoughts, ideas, and
stories.
Implementation of Lesson:
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Have children work in pairs
at the computer station.
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Remind them (revisit) of some
of the prior activities with dinosaurs and prehistoric life.
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If possible, show them some
of the photographs stored on the computer of the above activities.
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Ask them to make a picture about
something they learned about prehistoric life.
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Open the Kid Pix software.
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Briefly review the various tool
options available to them.
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Offer support as needed.
Possible Questions that could
be used to guide children:
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"Tell me about what you learned."
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"What color will you need to
start with?"
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"What shape is the _______?"
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"Which tool could help you make
that shape?"
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"What part of the ____ could
you make next?"
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"Did the ____ live on land or
in water? Could you add those?"
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